Scrap Metal 6 is the sixth edition of a driving game series inspired by Gran Turismo. You can steer with the keyboard, use the mouse to move the camera, and access functions such as gear changes, repairs, and slow motion through dedicated keys. Reviewing the controls before driving can make it easier to handle the car and recover if something goes wrong.
Scrap Metal 6 controls
The game uses both the keyboard and mouse. The control layout is listed below; if a key does not seem to respond, check that the game window is active and try the control again.
- WASD or arrow keys: Drive and steer.
- Space: Use the handbrake.
- Shift: Operate the clutch.
- F and V: Change gears.
- T: Activate slow motion.
- R: Repair the car.
- Enter: Restart the car.
- 0–8: Choose visual options.
- Mouse: Move the camera.
Tips for getting started
Learn the driving keys first
Begin with the movement keys and make small steering adjustments while you get used to the car. The arrow keys and WASD are alternative ways to drive, so choose whichever layout feels more comfortable. Use the handbrake carefully: it is a separate control from the regular steering keys and may affect how the car responds.
Use the gear and clutch controls deliberately
F and V are assigned to changing gears, while Shift operates the clutch. Try these controls in a safe area before relying on them during a fast turn or maneuver. The available instructions do not specify which of F or V shifts up or down, so check the in-game response rather than assuming their direction.
Recover and adjust your view
If the car needs attention, press R to repair it. Enter restarts the car, so use it only when you intend to reset your current run. Move the mouse to adjust the camera and improve your view of the road. The number keys from 0 to 8 select visual options; test them one at a time to see which view or setting is most useful.
Conclusion
Knowing the Scrap Metal 6 controls makes it easier to steer, change gears, adjust the camera, and recover the car. Start with the basic driving keys, then test the remaining functions individually so you can understand how each one affects play.