Energy Doors is a compact puzzle game about guiding a tiny automaton as it carries a jewel to a drop-off zone. An electric door blocks the route, so energy batteries are needed to deactivate it. The objective is simple to understand, but reaching the destination means paying attention to the barrier and choosing how to move through the level.
How to play Energy Doors
Move the automaton toward the jewel and guide it to the designated drop-off area. The electric door is the main obstacle: it must be deactivated with energy batteries before the automaton can pass through. Keep the goal in mind as you move, and consider the door’s position in relation to the route to the drop-off zone.
Because the automaton is responsible for transporting the jewel, movement should be deliberate. Avoid rushing through the level without checking where the electric barrier is. A moment spent understanding the path can make it easier to plan the next move and avoid unnecessary backtracking.
Controls and restarting
- Computer: Use the WASD keys to move the automaton.
- Mobile: Use the on-screen lever to move.
- Restart: Click the game screen to restart.
On a computer, press one direction at a time if you need more control over the automaton’s position. On a mobile device, use the lever carefully and make small movements when approaching the jewel or electric door. If a move does not lead to a workable route, restarting lets you try again from the beginning.
Tips for getting the jewel to the drop-off zone
Keep the objective in view
The jewel must reach the drop-off zone, so treat the door as an obstacle along the way rather than the final goal. Before moving, look at the route ahead and think about how the barrier affects the path.
Pay attention to the energy batteries
The electric door is deactivated with energy batteries. Make sure you understand where they fit into the puzzle before attempting to pass the barrier. If the door is still active, pause and reassess rather than continuing toward it.
Use the restart option when needed
A restart can be useful if the automaton is no longer on a practical route to the objective. Since the controls are straightforward, a fresh attempt gives you an opportunity to move more carefully and consider the door before advancing.
Conclusion
Energy Doors centers on one clear challenge: guide a tiny automaton carrying a jewel past an electric door that requires energy batteries, then reach the drop-off zone. Use WASD on a computer or the lever on mobile, plan movements around the barrier, and restart by clicking the screen if you need another attempt.